Interview with Korozjin, Ranger from Guild Wars 2 on Sea of Sorrows
Above is an interview with Korozjin from Guild Wars 2. He is a ranger player and seen in the video is his pet, a river drake named “Land Salmon.”
Koro chose this spot in the charr-held lands of Ascalon in Guild Wars 2 because in the background is a good view of a giant purple crystal, known as a Burning Crystal. Also in the distance is the silhouette of the ruins of a great wall the Ascalionians had built to keep the charr from invading their land. A gambit that ultimately failed, and now the literal ghosts of Ascalon litter the lay of the region.
In the past four months since this interview, Koro has seen GW2 change a little bit and his own experience and goals have changed as well.
Goals over past four months
Koro explained that his goals have changed as he has completed several in-game goals he previously had. He originally had a plan to collect all of the Luminescent armor sets (a set of armors that requires several difficult achievements in the game and numerous hours spent in the Silverwastes, a challenging group-area in the game.) He has completed the armor set so Koro has redirected his attention.
Next on his list is making Mawdrey, which involves growing a vine that turns into pieces of equipment (with good stats) as well as an item that “eats” Bloodstone Dust. The latter part is very useful for many players as Bloodstone Dust, while a crafting component, accumulates quickly and fills up inventory quickly and must be destroyed. Mawdrey exchanges Bloodstone Dust for potentially useful random loot. Making Mawdrey is a multi-day effort that requires lots of grinding for materials, as well as running story, and a scavenger hunt across the entire world of Tyria (Guild Wars 2’s setting.)
Koro said he has the final piece to make Mawdrey now.
The community attitude of GW2
As to the GW2 community, Koro said that his opinion has not changed much. He feels that by the time he spoke during the interview he had been around long enough to get a good gauge of the culture and it has not changed much. Although Koro mentions he has seen an influx of new users—possibly because of the announcement of the expansion coming to GW2—but that the overall attitudes of players and community has not shifted.
Relationships and connections in game
Like many MMO players, Koro has an external life. While he does belong to a guild (the Tail Swishers) and has met new people through the guild, he has not made many new relationships. This is in part because he must play casually for only a few hours a day (when he can play) which makes it difficult to keep up.
As a result, he said that his relationships in the game have remained relatively the same as before.
GW2 changes to mechanics and gameplay
Koro plays one character, his ranger, and has not changed that since the interview. However, since the interview was recorded GW2 has had several changes to class mechanics.
When asked about his this has changed his experience, Koro described the technical changes to his class and some of the game changes. For example, GW2 recently changed how “condition” damage (or damage-over-time) effects work by allowing them to stack higher. The game also gave rangers a trait that removes a condition on dodge. Koro mentioned this trait change as a good thing, because he feels rangers did not have many good ways to fix conditions before the change.
He also mentioned that changes to the way critical hits (double or higher damage on a random chance) affect world bosses has made him feel better about his stat choices. Before, bosses such as Tequatl—a giant undead dragon—could not be affected by critical hits, now they can.
Koro explained that he has always run with a ranger build that gives him a lot of critical hit chance, and thus he depends heavily on critical hit damage over straight damage.
